Ask a university student studying mathematics to calculate the trajectory of you throwing a stone and see them work on it for hours (or ask you for more specifics like the force behind the throw or the weight of the ball) - ask a child to catch that same stone and her unconscious mind calculates it instantly and knows where to put her hands. ![]() The conscious mind, the one we use to 'think about thing' or 'do mental math' can only handle about 5 to 10ish things at once before imploding, however our unconscious mind is able to keep track of far more and do calculations far more complex than our conscious mind. This is what allows us to walk or balance without planning each movement, allows us to catch something that has been thrown to us, ride a bike and even tie our shoes. Okay, but what does that mean? įirstly, the 'unconscious cognition'. ![]() It is a reactionary shot and much quicker than conventional aim. Have you ever seen a Widowmaker or Hanzo Play of the Game where the player is flicking their crosshair for every attack rather than lining up the aim? Have you ever seen your death recap and that annoyingly accurate Widow's aim seems hectic and yet manages to land mostly every shot?Įssentially Flick-Shotting is a method of aiming that relies on your unconscious cognition and muscle memory, rather than cognitive aiming. I am far from pro, in fact I am far from anyone's standards of good - however after having the epiphany moment when I realised what Flick-Shotting was and why people were doing it, I felt like I should share an explanation for all those newer to the genre out there, whom like me had no clue the power of the Flick-Shot. Now, I myself am very new to the world of FPS, before Overwatch the only real FPS I ever played was Unreal Tournament back in 2003-2005 and even then it was only a brief tryst into the genre. I had used that term as it's what I had seen used in Overwatch videos this week, it seems there's so bastardising of termanology going on! when you're in combat, always double jump aswell, unless trying to escapeEdit: Apparently the proper term is 'Twitch-Aiming' rather than 'Flick-Shotting'. Originally posted by Banana Bread:I'd put your mouse sensitivity low, but start training yourself to flick the mouse as fast as possible to turn, this way you can react and turn fast, but have a nice steady aim, personally i play at 800dpi, which is low, but i do great.Īnother tip for scout is to learn how to track and out-pace your enemy, learn to double jump quickly, and change direction toward the backs of your target. Last tip is to know how battles will play out with the other classes, stay away from soldiers, sticky demos, pyros, mini sentries (and big ones) and heavies, youll eventually be able to deal with them easily (although sentries are a problem for scouts,) pyros will likley give you the most problems, if they are decent. I would also stick to the stock scatter gun, dont use the other scout primarys Learn to use your pistol aswell, or cleaver once you get better. when you're in combat, always double jump aswell, unless trying to escapeįLANK YOUR ENEMIES: this is the most important tip, you need to know the map you're playings layout well, and use it to your advantage, use the scouts speed to go through back ways and get behind your foe,kill some people, run away, flank, repeat. ![]() Learn how to track and out-pace your enemy, learn to double jump quickly, and change direction toward the backs of your target. Heres some tips for scout because im bored: basically it locks on to your target slightly when you hover over them, that doesn't exist on pc games ![]() The reason you were a good aim on consoles is because they have aim assist, its very slight, but there. I'd put your mouse sensitivity low, but start training yourself to flick the mouse as fast as possible to turn, this way you can react and turn fast, but have a nice steady aim, personally i play at 800dpi, which is low, but i do great.
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